🔮 The Classes of Mystavaria
Pick your poison. Or potion. Or prophecy.
Whether you walk the path of fire-slinging Mages, prophetic Seers, rootbound Sylvans, relentless Warriors, or the dark Cultists, each profession offers a unique approach to thriving and surviving.
Upon choosing a profession, you can select two major skills to define your core abilities, and three minor skills to augment your playstyle. Whether you're here to heal, harm, hide, or hex — the choice is yours.

The Warrior
Warriors are primarily a melee and combat based class. They rely on weapons, but are also augmented by a variety of magic based abilities.
Become an agile Blademaster, dual wielding lightswords into graceful attacks, or pursue the life of a Berserker, wielding heavy two-handed weaponry with reckless abandon. Alternatively, take on the life of a Tactician, using traps and tactical abilities to gain the upper-hand, or become a Dream-Killer, using dream magic to stop dream magic.
See Warrior Skills
The Mage
Mages are the most traditional of magic users, employing various spells and enchantments to overwhelm their opponent.
Elementalists call upon the elements, conjuring everything from fireballs to floods or causing full on earthquakes. Arcane Warriors border the line of the warrior class, but use magic to conjure weapons and arcane enchantments. And finally, the Dreamweaver, a mage that channels magic from the dream realm, casting powerful illusions and gaining the ability to create their own dreamscape.
See Mage Skills
The Seer
Seers tend to be a mysterious class, focused on learning magic with prophetic nature and influencing their target.
Influence and control the weather with Sky Prophecy, wield the power of the sun, moon and stars via Astrology, discover the paths of Black Magic or White Magic through Witchcraft or channel the pillars of creation as a Dreamseeker.
See Seer Skills
The Sylvan
Sylvans are dwellers of the forests, with an inclination toward the natural world.
They have a diverse selection of skills, allowing them to become traditional earth magic Druids, Rangers that wield a bow and arrow, utilising the forest to become self-reliant fighters, or choose the peaceful path of Nemophilism, a skill focused more on natural forest tending and spiritualistic healing for those that prefer a more pacifist life. Morph your body and limbs into various animals with the Beast skill or even convert entire villages into forests as a Vinedreamer.
See Sylvan Skills
The Cultist
Cultists walk a darker path than the other professions. While not innately evil, their power is a gift from the most evil of beings.
They can wield the power of the Shadows, practice death and black magic with Sorcery, build a brotherhood of blood with Haemomancy, or be the source of nightmares by becoming a Mara.
See Cultist Skills