Game Help: Quest Commands

    Mystavaria rewards the curious. Many quests hide their secrets not 
    behind locked doors or fierce beasts, but within the world itself. 
    Some objects wait to be touched, turned, lifted, or studied by those 
    bold enough to try. When something feels unusual or draws your attention, 
    it is almost always worth trying to interact with. The realm often shares
    its secrets with those willing to experiment and observe more closely. 
    
    Many adventurers have found certain interactions which have been 
    commonly used to uncover hidden mechanisms or interact with objects 
    in a unique way. These actions may trigger events, reveal clues, or 
    set strange forces or long forgotten magic into motion.
    
    Below is a list of some of the more common interactions that 
    adventurers have found useful while exploring or investigating 
    mysterious places and things:

    ADORN <object> (with <other object>)
    Place or attach an item in a decorative or symbolic manner.
    
    FIX or REPAIR <object> (with <other object>)
    Attempt to mend or restore something that appears to be broken.
    
    LIFT <object>
    Raise something up to see if there's anything hidden beneath it.
    
    PLAY or TUNE <instrument>
    Play a melody or attempt to tune a musical instrument that sounds off.
    
    PUSH or PULL <object>
    Move an object that seems curious. Walls, levers, and statues have 
    been known to conceal secret chambers or hidden passageways.
    
    RAISE <object>
    Raise something aloft. Some items may catch light or reveal symbols 
    when elevated.
    
    SEARCH <object>
    Examine or thoroughly investigate an object such as a crate or bookshelf 
    to search for items which may not be immediately visible or obvious at 
    a glance.
    
    WIND <object>
    Turn or crank a mechanism such as a winch, wheel, or watch.

    When interacting with the residents of Mystavaria, a few additional 
    commands may serve you well to know:

    GREET <NPC>
    Many residents will seek aid from any willing soul. Sometimes a simple 
    greeting is all it takes for them to ask for your help.

    ASK <NPC> QUEST
    If an NPC doesn't readily offer a task, you may wish to try ASKing 
    them for one directly. Bear in mind, not all NPCs have quests to give, 
    and some will only trust you with certain quests after you have earned 
    their friendship or at least proven yourself by completing a prior task.
    
    CONFRONT <NPC>
    Not every confrontation ends in battle, but some truths must be 
    faced directly.

    It is worth noting that not all quests require use of unique or 
    complex commands. Some may be triggered by simple, everyday actions 
    such as a spoken word with SAY, a quiet SIT to rest or ponder, 
    or even other small gestures by way of emotes.