Game Help: Caravan

    Manage your caravan — view contents, stock items, set prices, open or
    close it for business, and collect earnings.

    Syntax:
        CARAVAN                       - View caravan inventory and earnings
        CARAVAN STOCK <item>          - Move an item from your inventory into the caravan
        CARAVAN UNSTOCK <item>        - Take an item back from the caravan
        CARAVAN PRICE <item> <amount> - Set a custom sale price for an item
        CARAVAN MARKUP <percent>      - Set default price markup percentage
        CARAVAN OPEN                  - Open the caravan for business
        CARAVAN CLOSE                 - Close the caravan for business
        CARAVAN SELLTO <choice>       - ALL, UNENEMIED or FRIENDS
        CARAVAN COLLECT               - Collect earnings from sales
        CARAVAN NAME <name>           - Request a new name for your caravan
        CARAVAN DESCRIPTION           - Request a new description for your caravan
        CARAVAN OWNER <player>        - Transfer ownership to another player

    These work on the caravan you are standing inside, or the one caravan
    of yours parked beside you. If you own more than one caravan here, put
    its ID first, e.g. CARAVAN #1234 STOCK <item>.

    A closed caravan sells nothing, and its wares are hidden from passersby
    until it opens again. A caravan is open unless it has been closed, and
    it closes itself whenever you hitch up to tow it.

    Within a settlement's borders, your caravans may only sell goods while
    you hold that settlement's vendor permit (see HELP PERMITS). Some
    settlements also take a share of each sale as vendor tax, which comes
    out of your earnings. Out in the wilds, no permit is needed.

    CARAVAN SELLTO chooses who your caravan will sell to, by the
    friends and enemies you have declared yourself (see HELP FRIEND):
    ALL sells to anyone, UNENEMIED refuses your enemies, and
    FRIENDS sells only to your friends.

    Anyone may ENTER a caravan unless it is locked; a locksmith (or a
    settlement's city locksmith) can fit it with a lock and key. Leave it
    again with OUT. Caravans are far too large to be towed indoors.

    Name and description changes are submitted to the gods, who will review
    and approve or deny them. Names must be between 5 and 40 characters, and
    descriptions between 400 and 1500 characters. Submitting a second request
    of the same kind replaces the first.

    Animals cannot be sold from a caravan; they can only be stocked in stables.

    To tow your caravan, use LEAD <caravan>.
    To stop towing, use LOSE <caravan>.