Game Help: Guild Appointments

    Guildmasters can delegate parts of their authority to trusted members
    through a handful of appointed offices, and can also name a successor
    to ensure the guild falls into good hands should they ever step down
    or leave.

    Naming a Successor
    Use GUILD APPOINT SUCCESSOR <guild member> to name who inherits
    the Guildmastery the instant you step down or leave the guild. Only
    one successor may be appointed at a time - appointing a new one while
    one is already set will fail until you use GUILD UNAPPOINT
    SUCCESSOR (or GUILD APPOINT SUCCESSOR NONE) first. If no
    successor is named, the seat is simply left vacant for the next
    GUILD CHALLENGE LEADER to claim.

    Delegated Offices
    The Guildmaster may appoint any number of members to the following
    offices with GUILD APPOINT <office> <guild member>, and remove
    them with GUILD UNAPPOINT <office> <guild member>:

        TUTOR          - teaches newer members the ropes (see GUILD TUTOR).
        QUARTERMASTER  - oversees guild property, construction, and lots.
        WARDEN         - oversees invitations, applications, probation, and ejections.
        ARCHIVIST      - oversees guild history, rules, description, and message of the day.

    Guildhouse Stewards
    Stand within a constructed guildhouse and use GUILD APPOINT STEWARD
    <guild member> to name that hall's Steward - a title honoring
    whoever oversees its day-to-day affairs. Only one Steward may hold a
    given guildhouse at a time, and (like the successor) an existing one
    must be unappointed with GUILD UNAPPOINT STEWARD before a new one
    can be named.