Game Help: Guild Construction

    As a guild grows, the Guildmaster may at some point wish to construct a
    guildhouse to use a meeting point and base of operations for the guild's
    members.

    Guild Lots
    Before guilds can construct any buildings, they must first purchase a lot.
    Oftentimes, the Guildmaster will take charge on this step, however all
    guild members are capable of purchasing a lot on behalf of the guild (see
    HELP LOTS for more information).

    Constructing New Guild Buildings
    Once the guild has ownership over a lot, the Guildmaster (or the guild's
    Patron or a Founder) may construct new buildings on the lot using GUILD
    CONSTRUCT <building> <direction of lot>. Unlike clans, a guild may own
    any number of guildhouses, even across different territories and zones.

    To review a list of buildings which can be constructed by guilds, use
    GUILD CONSTRUCT.

    Extending the Guildhouse
    Once a guildhouse has been constructed, it can be extended with new
    rooms. Extensions merely add an unfinished room to the guildhouse, which
    must be renovated to serve better purpose.

    To extend a guildhouse, stand within it and use GUILD EXTEND <direction>.

    Guild Renovations
    Once a new room has been added to a guildhouse, the unfinished room can
    have renovations performed on it to give the room a particular style,
    purpose, or even certain additional functionality (such as a guild vault
    to store coins and resources in).

    To review a list of renovations which can be applied, use GUILD
    RENOVATE. To renovate an unfinished room, stand in the room and issue
    the command GUILD RENOVATE <renovation type>.

    A guildhouse can also be given a total makeover by dismantling rooms
    back to an unfinished state, allowing alternate renovations to be
    applied. Use GUILD DISMANTLE while standing in the appropriate room.