Game Help: Tending

    Though Sylvans are most often found caring for the forests and
    woodlands, every Mystavarian is able to TEND them. Tending
    encourages healthy growth in whatever herb or tree receives it, and
    within a named forest your affinity with that forest will often
    improve for the effort. To tend, you must be standing in a location
    the wilds recognise - a forest, grassland, tropical growth, alpine
    slope, sandy scrub, or wetland.

    TEND TREES tends only the trees in the location, trimming their
    branches and encouraging them toward larger, healthier growth. TEND
    HERBS focuses solely on the herbs, encouraging them to grow at an
    enhanced rate. TEND on its own, or TEND HERE, tends to both.
    TEND <name> singles out one particular herb or tree.

    Take care not to overdo it. Each herb or tree keeps count of how
    recently it has been tended, and once that count passes a threshold -
    lower for the more delicate herbs than for hardier trees - further
    tending turns harmful, damaging the plant's health and souring the
    forest's regard for you rather than improving either. Persist past
    that point for too long and the plant will refuse further tending
    outright until it has had time to recover. The count fades on its own
    over time, so patience is usually all that is needed.

    Forest affinity only shifts within a named forest; tending elsewhere
    still benefits the flora, it simply leaves no mark on how the wilds
    regard you. Those with sufficient forest affinity may consult FOREST
    STATUS, and those with sufficient Assessment skill may SURVEY
    FLORA, to judge a plant's health and how close it stands to being
    overtended before committing to tending it.

    Syntax:
        TEND (HERE)
        TEND TREES
        TEND HERBS
        TEND <name>