Game Help: Tending
Though Sylvans are most often found caring for the forests and
woodlands, every Mystavarian is able to TEND them. Tending
encourages healthy growth in whatever herb or tree receives it, and
within a named forest your affinity with that forest will often
improve for the effort. To tend, you must be standing in a location
the wilds recognise - a forest, grassland, tropical growth, alpine
slope, sandy scrub, or wetland.
TEND TREES tends only the trees in the location, trimming their
branches and encouraging them toward larger, healthier growth. TEND
HERBS focuses solely on the herbs, encouraging them to grow at an
enhanced rate. TEND on its own, or TEND HERE, tends to both.
TEND <name> singles out one particular herb or tree.
Take care not to overdo it. Each herb or tree keeps count of how
recently it has been tended, and once that count passes a threshold -
lower for the more delicate herbs than for hardier trees - further
tending turns harmful, damaging the plant's health and souring the
forest's regard for you rather than improving either. Persist past
that point for too long and the plant will refuse further tending
outright until it has had time to recover. The count fades on its own
over time, so patience is usually all that is needed.
Forest affinity only shifts within a named forest; tending elsewhere
still benefits the flora, it simply leaves no mark on how the wilds
regard you. Those with sufficient forest affinity may consult FOREST
STATUS, and those with sufficient Assessment skill may SURVEY
FLORA, to judge a plant's health and how close it stands to being
overtended before committing to tending it.
Syntax:
TEND (HERE)
TEND TREES
TEND HERBS
TEND <name>
Forests & Woodlands