Game Help: Feelings

    In addition to alliances and hostilities that you may gain through
    citizenship, guild membership and clans, you are likely to also develop
    your own personal friends and enemies.

    Declaring Friends
    To declare a friend, use FRIEND <player> <0-100>. The number value
    correlates with how close of a friend they are, the higher the number
    being a closer friend. You can see a list of those you have declared as
    friends by typing FRIENDS. If you no longer consider someone a friend,
    you may use UNFRIEND <player>.

    Declaring Enemies
    To declare an enemy, use ENEMY <player> <0-100>. In this instance,
    the higher the number, the deeper the animosity. To see a list of those
    you have declared as enemies, type ENEMIES. If you no longer consider
    someone an enemy, you may use UNENEMY <player>.

    You can use FEELINGS to see a more encompassing list of both friends
    and enemies.

    At this time, friends and enemies are mainly used for certain area of
    effect abilities/attacks. Rituals in particular can be targeted to only
    affect friends or enemies so that an attack will only target enemies,
    or a healing ritual will only target friends.

    Further benefits will come in future phases, including additional perks
    for those who you consider to be a lifelong friend (friendship value 100).

    Syntax:
        FRIEND <player> <0-100>
        FRIENDS
        UNFRIEND <player>
        ENEMY <player> <0-100>
        ENEMIES
        UNENEMY <player>
        FEELINGS