While most are familiar with the concept of classes, in Mystavaria,
classes are referred to as professions. Professions offer unique benefits
and a different selection of skills and abilities to be learned and mastered.
Each profession grants the choice of two major skills, which offer your primary
strengths and most defining abilities. Additionally, you will be able to choose
three minor skills from a shared pool of options available to all professions.
This combination gives you the flexibility to customise your build, whether you
want to focus entirely on your profession's core abilities or branch out with
supportive and utility skills.
The Professions
Mystavarians are able to choose from one of five professions: Mage,
Warrior, Seer, Sylvan, or Cultist.
The Mage
Mages are master spellcasters, wielding the raw forces of magic and known for
versatile magical attacks, illusions, and commanding the elements. Available
skills include Arcane Warrior, Dreamweaving, Elementalism, and Lexicology.
The Warrior
Warriors are fierce, weapon-focused combatants with more focus on martial
skill than magic. They excel in physical damage and battlefield control
through tactics or brute strength. Available skills include Blademastery,
Berserker, Dreamkilling, and Tactician.
The Seer
Seers are mystics who manipulate the threads of fate through foresight and
ritual, harnessing divination to influence what already exists. Their powers
span weather control, celestial alignments, and various forms of witchcraft.
Available skills include Astrology, Sky Prophecy, Black Magic, and White Magic.
The Sylvan
Sylvans are nature-bound individuals who draw strength from the forests, whether
by way of druidic magic, or archery and primal survival knowledge. They live in
harmony with the wild, mastering shapeshifting or healing arts, while others
become skilled hunters, trackers, or defenders of wooded realms. Available
skills include Beast, Druid, Nemophilism, Ranged, and Vinedreaming.
The Cultist
Cultists walk a darker path than the other professions. While not innately
evil, their power is a gift from the most evil of beings, granting them power
through blood, shadow, and spirit. Available skills include Sorcery, Mara,
Haemomancy, and Shadows.
To learn more about each profession, use HELP <profession>.
A profession choice is not one to be made lightly, and it is advised to
research each of the professions and skills or talk to other Mystavarians
before making your choice.
When you're ready, seek out the Bridge of Power in Arborvella and use
CHOOSE <profession> to select one of these distinct paths (see HELP CHOOSING).
You may change your profession later with QUIT <profession>, offering the
freedom and flexibility to explore another path as your adventure evolves.
You may wish to review HELP CHANGING for more information about switching
to a different profession.
Syntax:CHOOSE <profession>