Game Help: Construction

    Construction is mainly the province of city governments, guildmasters,
    and clan leaders, however most individuals are also able to construct
    personal use buildings such as houses and shops. The buildings available
    to construct differ depending on territory, as well as settlement size. You
    can use BUILDINGS to see a list of buildings available to construct
    in the territory you currently stand within.

    When ready to construct, use the syntax CONSTRUCT <building key> <direction>.
    You will need to be standing adjacent to a lot you own or have permission
    to build on, and you must have the resources and coins required in hand.
    Bear in mind, once a building is constructed, it cannot be demolished nor
    relocated without divine intervention.

    Entering Buildings
    Once constructed, buildings are accessed via the same cardinal direction
    they were built in (e.g. a building constructed to the east is
    entered by going east), with a matching return exit on the opposite
    side. Many buildings arrive with a door already fitted to their
    entrance - a closed door can be swung open or shut with OPEN/CLOSE
    DOOR <dir>, and once a lock has been installed, secured or released
    with LOCK/UNLOCK house <dir>.

    City Infrastructure
    Some buildings such as banks and estate agents are restricted to
    Crown and Consul rank. Only one of each can exist per territory.
    Use BUILDINGS to see what is available.

    Commissioning a Door
    Appropriate government officials may use CONSTRUCT DOOR <direction>
    to call upon a settlement's own workers to construct and hang a door on
    the spot, for a fee in coins and resources. Personal home and shop
    owners who wish to install or customise a door on their own property
    may do so by way of crafting or acquiring one and installing it
    themselves using HANG or FIX <door> <direction>.

    Syntax:
        CONSTRUCT <building key> <direction>
        CONSTRUCT DOOR <direction>