Your damageview settings control how health and mana are displayed in
the readouts that appear after an attack lands, for example:
You punch a glomora in the face.
[a glomora's health after PUNCH attack: 1868/2000]
DAMAGEVIEW TARGET PERC/FRACTION
Sets how you see a target's health/mana whenever you deal damage to
them, whether it's a mob or another player - as a percentage (93%) or
the default fraction (1868/2000).
DAMAGEVIEW SELF PERC/FRACTION
Sets how you see your own health/mana in that same readout whenever
you're the one taking damage, independently of DAMAGEVIEW TARGET, so
you can mix and match, e.g. percentages for what you deal, fractions for
what you take.
Syntax:DAMAGEVIEW TARGET PERC/FRACTION
DAMAGEVIEW SELF PERC/FRACTION