Game Help: Arena Options

    Arenas: Rules and Settings
    
    Every arena rule, as used by ARENA SET (Arena Master) and ARENA HOUSE
    (the arena's owners). Use DEFAULT as the value to reset a rule.
    
    Combat
      BALANCE (-4 to 5; default 0)
        Seconds added to balance recovery. Final recovery is always kept between 1 and 10 seconds.
      EQUILIBRIUM (-4 to 5; default 0)
        Seconds added to equilibrium recovery. Final recovery is always kept between 1 and 10 seconds.
      DAMAGE (25% to 300%; default 100%)
        Percentage of normal damage dealt.
      MANA (0% to 300%; default 100%)
        Percentage of normal mana cost. 100 is normal, 50 is half, 200 is double, 0 is free.
      AFFLICTIONS (on or off; default on)
        Whether afflictions can land on competitors.
      GEARWEAR (on or off; default on)
        Whether weapons, armour and clothing wear down from use in the fight, as they do anywhere else.
    
    Potions
    A potion that belongs to several kinds is forbidden if any of them is off.
      RESTORATIVE (on or off; default on)
        Health and mana restoring potions.
      CURATIVE (on or off; default on)
        Potions that cure afflictions.
      AFFLICTIVE (on or off; default on)
        Potions that cause afflictions.
      DEFENSIVE (on or off; default on)
        Potions that grant defenses.
      CORROSIVE (on or off; default on)
        Potions that strip defenses.
      DEPLETIVE (on or off; default on)
        Potions that drain health or mana.
      UNIQUE (on or off; default on)
        Potions with their own special effects, such as adrenalin.
    
    Outcome
      OUTCOME (death, knockout, revive; default death)
        What happens at 0 health: a real death, a knockout (health stops at 1), or a quick arena revive.
      KOTIME (5 to 60; default 10)
        Seconds a knocked out competitor stays down.
      KOHP (10% to 100%; default 50%)
        Percentage of health a knocked out competitor gets up with.
      REVIVEDELAY (0 to 30; default 5)
        Seconds before a fallen competitor is revived.
      REVIVEHP (10% to 100%; default 100%)
        Percentage of health and mana a revived competitor returns with.
      REVIVEWHERE (here, spawn; default spawn)
        Revive where they fell on the arena floor, or at the arena's spawn room.
      REVIVECLEAR (none, afflictions, all; default afflictions)
        What a revive clears: nothing, afflictions, or all afflictions and defenses.
    
    Stakes
      XP (on or off; default off)
        Whether experience is won and lost as in a normal fight.
      KD (on or off; default off)
        Whether kills and deaths count toward the realm's kill/death records.
    
    Match
      MODE (spar, timed, firstto, laststanding, champion; default spar)
        The match mode. See HELP ARENA MODES.
      TIMELIMIT (1 to 60; default 10)
        Minutes per round (timed mode).
      TARGET (1 to 50; default 5)
        Victories needed to win (first to X mode).
      LIVES (1 to 10; default 3)
        Lives per competitor (last standing mode).
      MAXPLAYERS (2 to 30; default 16)
        Most competitors allowed at once.
      ENTRY (open, approval, invite; default open)
        Open: anyone may join. Approval: the master approves each join. Invite: only those invited or added may compete.
      LEAVEFORFEIT (on or off; default on)
        Whether walking off the arena floor withdraws a competitor.
      ANNOUNCE (arena, settlement, realm; default arena)
        Where arena news is announced. Settlement needs leadership, realm needs an admin.