Arenas: Rules and Settings
Every arena rule, as used by ARENA SET (Arena Master) and ARENA HOUSE
(the arena's owners). Use DEFAULT as the value to reset a rule.
CombatBALANCE (-4 to 5; default 0)
Seconds added to balance recovery. Final recovery is always kept between 1 and 10 seconds.
EQUILIBRIUM (-4 to 5; default 0)
Seconds added to equilibrium recovery. Final recovery is always kept between 1 and 10 seconds.
DAMAGE (25% to 300%; default 100%)
Percentage of normal damage dealt.
MANA (0% to 300%; default 100%)
Percentage of normal mana cost. 100 is normal, 50 is half, 200 is double, 0 is free.
AFFLICTIONS (on or off; default on)
Whether afflictions can land on competitors.
GEARWEAR (on or off; default on)
Whether weapons, armour and clothing wear down from use in the fight, as they do anywhere else.
Potions
A potion that belongs to several kinds is forbidden if any of them is off.
RESTORATIVE (on or off; default on)
Health and mana restoring potions.
CURATIVE (on or off; default on)
Potions that cure afflictions.
AFFLICTIVE (on or off; default on)
Potions that cause afflictions.
DEFENSIVE (on or off; default on)
Potions that grant defenses.
CORROSIVE (on or off; default on)
Potions that strip defenses.
DEPLETIVE (on or off; default on)
Potions that drain health or mana.
UNIQUE (on or off; default on)
Potions with their own special effects, such as adrenalin.
OutcomeOUTCOME (death, knockout, revive; default death)
What happens at 0 health: a real death, a knockout (health stops at 1), or a quick arena revive.
KOTIME (5 to 60; default 10)
Seconds a knocked out competitor stays down.
KOHP (10% to 100%; default 50%)
Percentage of health a knocked out competitor gets up with.
REVIVEDELAY (0 to 30; default 5)
Seconds before a fallen competitor is revived.
REVIVEHP (10% to 100%; default 100%)
Percentage of health and mana a revived competitor returns with.
REVIVEWHERE (here, spawn; default spawn)
Revive where they fell on the arena floor, or at the arena's spawn room.
REVIVECLEAR (none, afflictions, all; default afflictions)
What a revive clears: nothing, afflictions, or all afflictions and defenses.
StakesXP (on or off; default off)
Whether experience is won and lost as in a normal fight.
KD (on or off; default off)
Whether kills and deaths count toward the realm's kill/death records.
MatchMODE (spar, timed, firstto, laststanding, champion; default spar)
The match mode. See HELP ARENA MODES.
TIMELIMIT (1 to 60; default 10)
Minutes per round (timed mode).
TARGET (1 to 50; default 5)
Victories needed to win (first to X mode).
LIVES (1 to 10; default 3)
Lives per competitor (last standing mode).
MAXPLAYERS (2 to 30; default 16)
Most competitors allowed at once.
ENTRY (open, approval, invite; default open)
Open: anyone may join. Approval: the master approves each join. Invite: only those invited or added may compete.
LEAVEFORFEIT (on or off; default on)
Whether walking off the arena floor withdraws a competitor.
ANNOUNCE (arena, settlement, realm; default arena)
Where arena news is announced. Settlement needs leadership, realm needs an admin.