Game Help: City Locksmith
A settlement's hired locksmith performs lock and key work on your
property for a fee, provided the settlement can currently afford to
keep one employed.
NEW LOCK fashions a fresh lock and fits it to an unlocked door.
NEW KEY cuts a fresh key for a door's existing lock.
KEYWORK cuts an existing key to additionally fit another door's
lock (a key can fit multiple locks).
REKEY wipes every key that fits a lock - without removing the
lock itself - for when a key was stolen or wrongfully copied.
ATTACH fits a lock object you're holding onto an open door.
UNATTACH removes a door's lock and hands it to you.
KEY COPY duplicates an existing key you're holding - the copy is
always tin regardless of the original's material, but fits every lock
the original does.
Requires a settlement with a hired locksmith. If you own the property
(and it isn't currently rented out), or are its tenant, or a guild/clan
officer managing guild/clan property, or a Crown/Consul/Magistrate/
Patron managing city-owned property, you may use these services for a
fee. A landlord loses access to these commands entirely while a tenant
occupies the property.
Syntax:
CITY LOCKSMITH NEW LOCK <direction>
CITY LOCKSMITH NEW KEY <direction>
CITY LOCKSMITH KEYWORK <key> <direction>
CITY LOCKSMITH REKEY <direction>
CITY LOCKSMITH ATTACH <lock> <direction>
CITY LOCKSMITH UNATTACH <direction>
CITY LOCKSMITH KEY COPY <key>
City
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