Game Help: City Locksmith

    A settlement's hired locksmith performs lock and key work on your
    property for a fee, provided the settlement can currently afford to
    keep one employed.

    NEW LOCK fashions a fresh lock and fits it to an unlocked door.
    NEW KEY cuts a fresh key for a door's existing lock.
    KEYWORK cuts an existing key to additionally fit another door's
    lock (a key can fit multiple locks).
    REKEY wipes every key that fits a lock - without removing the
    lock itself - for when a key was stolen or wrongfully copied.
    ATTACH fits a lock object you're holding onto an open door.
    UNATTACH removes a door's lock and hands it to you.
    KEY COPY duplicates an existing key you're holding - the copy is
    always tin regardless of the original's material, but fits every lock
    the original does.

    Requires a settlement with a hired locksmith. If you own the property
    (and it isn't currently rented out), or are its tenant, or a guild/clan
    officer managing guild/clan property, or a Crown/Consul/Magistrate/
    Patron managing city-owned property, you may use these services for a
    fee. A landlord loses access to these commands entirely while a tenant
    occupies the property.

    Syntax:
        CITY LOCKSMITH NEW LOCK <direction>
        CITY LOCKSMITH NEW KEY <direction>
        CITY LOCKSMITH KEYWORK <key> <direction>
        CITY LOCKSMITH REKEY <direction>
        CITY LOCKSMITH ATTACH <lock> <direction>
        CITY LOCKSMITH UNATTACH <direction>
        CITY LOCKSMITH KEY COPY <key>